public:t-622-arti-13-1:lab_5_-_bayesian_networks
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public:t-622-arti-13-1:lab_5_-_bayesian_networks [2013/03/12 09:15] – [Problem 2: The Pirate Treasure] stephan | public:t-622-arti-13-1:lab_5_-_bayesian_networks [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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* http:// | * http:// | ||
* http:// | * http:// | ||
+ | |||
+ | The following laws of probabilities might be helpful: | ||
+ | * < | ||
+ | * Bayes Law: < | ||
+ | * Marginalization/ | ||
+ | * Independence 1: < | ||
+ | * Independence 2: < | ||
+ | |||
+ | All those laws allow arbitrary additional conditions as long as all probabilities have the condition: | ||
+ | * Bayes Law: < | ||
+ | * Marginalization/ | ||
==== Problem 1: Smelly Doors ==== | ==== Problem 1: Smelly Doors ==== | ||
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* it can check whether the room smells bad or not and use that information as an indicator. | * it can check whether the room smells bad or not and use that information as an indicator. | ||
- | - Design a very simple Bayesian network usable by the NPC to decide when in front of a door, whether he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell. | + | - Design a very simple Bayesian network |
- How probable is it that the room contains a monster if the air smells bad? | - How probable is it that the room contains a monster if the air smells bad? | ||
- Argue how, instead of using made-up probabilities, | - Argue how, instead of using made-up probabilities, | ||
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Hand in: | Hand in: | ||
- the Bayesian network (e.g., a screenshot and the probability tables for all nodes of the network) | - the Bayesian network (e.g., a screenshot and the probability tables for all nodes of the network) | ||
+ | - answer to question 2 above | ||
- a few sentences on how the NPC could learn the necessary probabilities | - a few sentences on how the NPC could learn the necessary probabilities | ||
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