public:t-622-arti-11-1:lab_4_materials
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| public:t-622-arti-11-1:lab_4_materials [2011/02/01 19:37] – angelo | public:t-622-arti-11-1:lab_4_materials [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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| - | ===== Lab 4: A* Pathfinding Search | + | ===== Lab 4: A* Pathfinding Search ===== |
| In this lab we will take a closer look at the A* Search algorithm using some **Testing Tools** and different **Heuristics** for the **Pathfinding** problem. | In this lab we will take a closer look at the A* Search algorithm using some **Testing Tools** and different **Heuristics** for the **Pathfinding** problem. | ||
| Line 9: | Line 9: | ||
| * [[http:// | * [[http:// | ||
| * More information on [[http:// | * More information on [[http:// | ||
| + | * Another [[http:// | ||
| ==== Examining Heuristics for the A* Pathfinding Search ==== | ==== Examining Heuristics for the A* Pathfinding Search ==== | ||
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| h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n))) | h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n))) | ||
| </ | </ | ||
| - | * **Diagonal** heuristics, with **Tie-Breaker**: | + | * **Diagonal** heuristics, with **Tie-Breaker**: |
| * **Diagonal** heuristics, with **Tie-Breaker**, | * **Diagonal** heuristics, with **Tie-Breaker**, | ||
| - Imagine that you are developing a computer game with characters that need to traverse a variety of terrains. | - Imagine that you are developing a computer game with characters that need to traverse a variety of terrains. | ||
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