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public:t-622-arti-09-1:lab_9_materials [2009/03/16 14:46]
arnarbi
public:t-622-arti-09-1:lab_9_materials [2009/03/16 14:48] (current)
arnarbi
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   - Design a very simple Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell.    - Design a very simple Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell. 
-  - Argue how, instead of using made-up probabilities, the NPC can dynamically update the Bayesian network by using learning, as it travels through the building, opening doors.+  - Argue how, instead of using made-up probabilities, the NPC can learn as he opens doors and dynamically update the Bayesian network to become smarter.
  
 === Problem 2: Treasure hunt === === Problem 2: Treasure hunt ===
/var/www/ailab/WWW/wiki/data/pages/public/t-622-arti-09-1/lab_9_materials.txt ยท Last modified: 2009/03/16 14:48 by arnarbi