User Tools

Site Tools


public:t-622-arti-09-1:lab_9_materials

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
public:t-622-arti-09-1:lab_9_materials [2009/03/16 14:46] arnarbipublic:t-622-arti-09-1:lab_9_materials [2024/04/29 13:33] (current) – external edit 127.0.0.1
Line 16: Line 16:
  
   - Design a very simple Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell.    - Design a very simple Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell. 
-  - Argue how, instead of using made-up probabilities, the NPC can dynamically update the Bayesian network by using learning, as it travels through the building, opening doors.+  - Argue how, instead of using made-up probabilities, the NPC can learn as he opens doors and dynamically update the Bayesian network to become smarter.
  
 === Problem 2: Treasure hunt === === Problem 2: Treasure hunt ===
/var/www/cadia.ru.is/wiki/data/attic/public/t-622-arti-09-1/lab_9_materials.1237214813.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki