public:t-622-arti-09-1:lab_9_materials
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* it can check if the room smells bad or not and use that as an indicator. | * it can check if the room smells bad or not and use that as an indicator. | ||
- | - Design a Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell. | + | - Design a very simple |
- | - Argue how, instead of using made-up probabilities, | + | - Argue how, instead of using made-up probabilities, |
=== Problem 2: Treasure hunt === | === Problem 2: Treasure hunt === |
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