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public:t-622-arti-09-1:lab_9_materials [2009/03/16 14:23] arnarbipublic:t-622-arti-09-1:lab_9_materials [2024/04/29 13:33] (current) – external edit 127.0.0.1
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   * it can check if the room smells bad or not and use that as an indicator.   * it can check if the room smells bad or not and use that as an indicator.
  
-  - Design a Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell.  +  - Design a very simple Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell.  
-  - Argue how, instead of using made-up probabilities, the NPC can dynamically update the Bayesian network by using learning, as it travels through the building, opening doors.+  - Argue how, instead of using made-up probabilities, the NPC can learn as he opens doors and dynamically update the Bayesian network to become smarter.
  
 === Problem 2: Treasure hunt === === Problem 2: Treasure hunt ===
/var/www/cadia.ru.is/wiki/data/attic/public/t-622-arti-09-1/lab_9_materials.1237213428.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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