public:t-622-arti-09-1:lab_9_materials
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public:t-622-arti-09-1:lab_9_materials [2009/03/16 14:23] – created arnarbi | public:t-622-arti-09-1:lab_9_materials [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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* it can check if the room smells bad or not and use that as an indicator. | * it can check if the room smells bad or not and use that as an indicator. | ||
- | Design a Bayesian network that the NPC uses to decide when in front of a door, if he should open it or not. Start by inventing reasonable probabilities for the relation between the contents of the room and its smell. | + | - Design a very simple |
+ | - Argue how, instead of using made-up probabilities, | ||
=== Problem 2: Treasure hunt === | === Problem 2: Treasure hunt === |
/var/www/cadia.ru.is/wiki/data/attic/public/t-622-arti-09-1/lab_9_materials.1237213388.txt.gz · Last modified: 2024/04/29 13:32 (external edit)