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— | public:t-513-lift-15-3:main [2015/11/19 11:15] – [Project Work: Events & Deliverables] davidthue | ||
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+ | ======T-513-LIFT: | ||
+ | ======(Under Construction) ====== | ||
+ | |||
+ | ===== Basic Info ===== | ||
+ | |||
+ | * **Instructors: | ||
+ | * **Contact: ** David: Office at RU, Venus floor 2, telephone 599-6412, e-mail davidthue[ ]ru.is | ||
+ | * **Contact: ** Lóa: loaauduns[ ]lhi.is | ||
+ | * **Contact: ** Sam: samuelrees[ ]lhi.is | ||
+ | * **Presentations and Discussions: | ||
+ | * **Pitches and User Tests: ** First two Monday mornings (RU V307) | ||
+ | * **Project Work** | ||
+ | * **(with Instructors on-hand): ** Weekdays: 15:00-17:00 (V307) | ||
+ | * **(largely independent work): ** Weekdays: 9:00-12:00 (RU V307/LHÍ campus) | ||
+ | * **Project Tracking Software: ** [[https:// | ||
+ | ===== Description ===== | ||
+ | |||
+ | Interactive experiences are common in daily life, and their ability to affect social change provides a rich foundation for innovation. This course explores the design and development of a particular kind of interactive experience: those that are driven by technology and designed to bring some benefit to society at large. The emphasis of this course will be team-based collaboration, | ||
+ | |||
+ | =====Books===== | ||
+ | |||
+ | There is no course textbook, but you have access to several books in the RU library that might be helpful with regard to design and programming. Note that some student projects //might// be games, but making a game is not required. Game Programming Gems 1 through 8 (various), GPU Gems 3 (Nguyen), CryENGINE 3 Cookbook (Tracy), Unity 3.x Game Development Essentials (Goldstone). You also have access to Game Developer' | ||
+ | |||
+ | ===== Intended Learning Outcomes ===== | ||
+ | |||
+ | * Describe the formal elements of interactive experiences and the relationships between them; | ||
+ | * Discuss the potential benefits of interactive experiences in daily life; | ||
+ | * Employ focused strategies to generate ideas for novel interactive experiences; | ||
+ | * Communicate project ideas clearly and concisely; | ||
+ | * Discuss the influence of multi-sensory effects on people’s experiences; | ||
+ | * Conduct a user test to evaluate an experience; | ||
+ | * Describe some current directions in interactive experience research; | ||
+ | * Design and develop an interactive experience in a limited amount of time; | ||
+ | * Discuss how interactive experiences can influence people’s behaviour; | ||
+ | * Discuss how interactive experiences can be personalized | ||
+ | |||
+ | ===== Project Work: Events & Deliverables ===== | ||
+ | |||
+ | The term will consist of three major events. On “Pitch Day” (Monday Nov. 30, 10: | ||
+ | |||
+ | During weeks 2 and 3 of classes (Nov. 30 to Dec. 11) each student team is expected to post brief daily progress updates using the course project tracking software. Each update is due by 7:00 on the weekday following the period of work covered (e.g., 7:00 on Wed for work done on Tue). | ||
+ | |||
+ | Before Prototype Day, each team is expected to write and submit a Testing Plan (due by 17:00 on Dec. 4). **NB**: Any team that fails to submit their Testing Plan on time will be eligible to receive at most half of the maximum grades for both the Test Plan and Prototype Day. | ||
+ | |||
+ | After Demo Day, each student is expected to write and submit a Post-Mortem that gives their personal account of working on their team’s project (due by 23:59 on Dec. 18). Late submissions of Post-Mortems will incur a penalty of 15% per day including weekends and holidays. | ||
+ | |||
+ | ^Description^Material^Quantity^Due^Weight^ | ||
+ | |Pitch Day|Presentation|1 per team| Mon Nov 30 (10:00) |10%| | ||
+ | |Daily Updates|Cards on Trello|10 per team| Tue Nov 31 to Mon Dec 14 (by 7:00 daily) |5%| | ||
+ | |Testing Plan|Document (1-2 pgs)|1 per team| Fri Dec 4 (by 17:00) |5%| | ||
+ | |Prototype Day|Testable Prototype|1 per team| Mon Dec 7 (9:00) |10%| | ||
+ | |Demo Day|Presentation & Final Demo|1 per team| Tue Dec 15 (**evening**) |30%| | ||
+ | |Post-Mortem|Document (3-5 pgs)|1 per student| Fri Dec 18 (by 23:59) |20%| | ||
+ | ^ ^ ^ ^ Total^ 80%^ | ||
+ | |||
+ | =====Attendance====== | ||
+ | |||
+ | Please note that attendance during both morning and afternoon sessions is required (LHÍ students with conflicts on Tue and Wed mornings are excused for those sessions). Please inform the instructors if this is hard for you for some reason, such as scheduling conflicts or sick leave. | ||
+ | |||
+ | =====Participation Grade===== | ||
+ | |||
+ | Participation grade will be based on attendance in the afternoons. To the extent possible, this will also be based on how actively the student participates in in-class discussion (based on the instructors' | ||
+ | |||
+ | The base participation grade will be calculated as 15 * (proportion of afternoons attended). The instructors can then add possible bonus points to this base grade based on a subjective evaluation of the student' | ||
+ | |||
+ | =====Grading===== | ||
+ | |||
+ | For RU students, the table below will be used to calculate 100% of their grade for the 3-week course. For LHÍ students, the table below will be used to calculate a portion of the grade for their 5-week course at LHÍ. | ||
+ | |||
+ | ^Part of Course^Total Weight^ | ||
+ | |**Group Work**| | ||
+ | | Pitch Day| 10%| | ||
+ | | Daily Updates| | ||
+ | | Testing Plan| 5%| | ||
+ | | Prototype Day| 10%| | ||
+ | | Demo Day | 30%| | ||
+ | |**Individual Work**| | | ||
+ | | Participation| | ||
+ | | Post-Mortem| | ||
+ | ^ Total^ | ||
/var/www/cadia.ru.is/wiki/data/pages/public/t-513-lift-15-3/main.txt · Last modified: 2024/04/29 13:33 by 127.0.0.1