User Tools

Site Tools


public:socialgame:main

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
public:socialgame:main [2008/02/07 22:19] hannespublic:socialgame:main [2024/04/29 13:33] (current) – external edit 127.0.0.1
Line 1: Line 1:
-{{public:socialgame:projectbanner.jpg|}}+{{public:socialgame:projectbanner.jpg?nolink|}}
  
 The goal of this collaborative project between CADIA and CCP is to develop new methods to create believable human behavior in animated characters for massively multiplayer games.  The focus is on natural motion and believable social interaction.  The characters are either fully controlled by the game AI or they are under the direction of human players.  A particular emphasis is placed on the generation of natural nonverbal behavior that supports communication.  The approach involves scientific, engineering and artistic components.  The analysis and modeling of communicative human behavior is drawn from an extensive scientific knowledge base constructed over the course of CADIA's prior research.  The engineering component turns scientific models into computational modules that receive a description of characters, goals and environment and return a detailed description of appropriate nonverbal behavior.  Engineering and art meet in the design of an animation engine that turns the description of behavior into a smooth continuous performance of articulated human figures on the screen, in an aesthetic and engaging presentation.  The project uses a research platform at RU for cognitive robotics (RANN005013021) and is a part of an ongoing research collaboration with USC in the US and University of Paris 8 in France. The goal of this collaborative project between CADIA and CCP is to develop new methods to create believable human behavior in animated characters for massively multiplayer games.  The focus is on natural motion and believable social interaction.  The characters are either fully controlled by the game AI or they are under the direction of human players.  A particular emphasis is placed on the generation of natural nonverbal behavior that supports communication.  The approach involves scientific, engineering and artistic components.  The analysis and modeling of communicative human behavior is drawn from an extensive scientific knowledge base constructed over the course of CADIA's prior research.  The engineering component turns scientific models into computational modules that receive a description of characters, goals and environment and return a detailed description of appropriate nonverbal behavior.  Engineering and art meet in the design of an animation engine that turns the description of behavior into a smooth continuous performance of articulated human figures on the screen, in an aesthetic and engaging presentation.  The project uses a research platform at RU for cognitive robotics (RANN005013021) and is a part of an ongoing research collaboration with USC in the US and University of Paris 8 in France.
 +
 +[ [[socialgames:main|Internal Project Web]] ] [ [[http://cadia.ru.is|Back to CADIA]] ]
  
 ====== Background ====== ====== Background ======
  
-{{  socialgames:eve-wide.jpg?450|}}+{{  socialgames:eve-wide.jpg?450&nolink|}}
 Massively Multiplayer Online Role Playing Games (MMORPGs) are a relatively new form of mass entertainment delivered over the Internet in the form of live game worlds that persist and evolve over time. Players connect to these worlds using client software that renders the world from their perspective as they move about and meet fellow players or pursue their own goals. Over 12 million people worldwide subscribe to MMORPGs as of July 2006 and the number is growing rapidly. [[http://www.ccp.is|CCP Games]] in Iceland has hosted its space themed MMORPG “[[http://www.eve-online.com|EVE Online]]” since May 2003 and has about 200,000 active subscribers. Massively Multiplayer Online Role Playing Games (MMORPGs) are a relatively new form of mass entertainment delivered over the Internet in the form of live game worlds that persist and evolve over time. Players connect to these worlds using client software that renders the world from their perspective as they move about and meet fellow players or pursue their own goals. Over 12 million people worldwide subscribe to MMORPGs as of July 2006 and the number is growing rapidly. [[http://www.ccp.is|CCP Games]] in Iceland has hosted its space themed MMORPG “[[http://www.eve-online.com|EVE Online]]” since May 2003 and has about 200,000 active subscribers.
  
Line 13: Line 15:
 ====== Vision ===== ====== Vision =====
  
-{{  socialgames:eve-station1.jpg?450|}}+{{  socialgames:eve-station1.jpg?450&nolink|}}
  
 The future scenario for the world of EVE envisioned by CADIA and CCP involves space stations throughout the online universe where players can dock their ships, exit and mingle with other players and AI agents that hang out in lounges or mill around the commons. The stations are realized as 3D virtual environments and both players and agents are represented by fully articulated animated characters. The player characters, or avatars, are under the control of the players, and yet they exhibit a level of autonomy that makes them appear fully reactive to the environment they are in. Various fully autonomous agents interact with players in order to further the EVE storyline, filling well defined roles given to them by the CCP team. Other autonomous agents may interact with players to a lesser extent and some may merely appear in the background, going about their business, to bring the environments to life. A large portion of the audience, the EVE player-base, is familiar with the back-story and has particular expectations about what should happen and how the environments should feel. Rooting all behavior in an already existing game-world provides an additional challenge that needs to be approached with fullest respect for the history and community of EVE Online. The future scenario for the world of EVE envisioned by CADIA and CCP involves space stations throughout the online universe where players can dock their ships, exit and mingle with other players and AI agents that hang out in lounges or mill around the commons. The stations are realized as 3D virtual environments and both players and agents are represented by fully articulated animated characters. The player characters, or avatars, are under the control of the players, and yet they exhibit a level of autonomy that makes them appear fully reactive to the environment they are in. Various fully autonomous agents interact with players in order to further the EVE storyline, filling well defined roles given to them by the CCP team. Other autonomous agents may interact with players to a lesser extent and some may merely appear in the background, going about their business, to bring the environments to life. A large portion of the audience, the EVE player-base, is familiar with the back-story and has particular expectations about what should happen and how the environments should feel. Rooting all behavior in an already existing game-world provides an additional challenge that needs to be approached with fullest respect for the history and community of EVE Online.
Line 19: Line 21:
 While the world of EVE serves as an excellent target for believable social characters, it is clear that this research is about much more than populating this particular game universe. We approach the research issues in general terms and through our methodology we share our results with the rest of the international research community.  While the world of EVE serves as an excellent target for believable social characters, it is clear that this research is about much more than populating this particular game universe. We approach the research issues in general terms and through our methodology we share our results with the rest of the international research community. 
  
-====== Principal Investigators ====== +====== Principal Investigator & Collaborators ====== 
- + [[http://cadia.ru.is/|{{public:socialgame:cadia-logo.png?250|}}]]  | [[http://www.ru.is/faculty/hannes|Hannes Högni Vilhjálmsson]] \\ [[http://www.ru.is/faculty/thorisson|Kristinn R. Thórisson]] \\ [[http://www.ru.is/marta|Marta Lárusdóttir]] \\ [[http://www.ru.is/ari|Ari KJónsson]] \\ [[http://www.ru.is/faculty/yngvi|Yngvi Björnsson]] | 
-|{{public:socialgame:cadia-logo.png?200|}}|{{public:socialgame:ccp-logo.jpg?170|}}|{{public:socialgame:isi-logo.jpg?170|}}|{{public:socialgame:iut-logo.jpg?170|}}| + [[http://www.ccp.is/|{{public:socialgame:ccp-logo.jpg?170|}}]]  |  Torfi F. Ólafsson  \\ Eyjólfur Guðmundsson 
-| [[http://www.ru.is/faculty/hannes|Hannes Högni Vilhjálmsson]]  | Torfi FÓlafsson  | [[http://www.isi.edu/~marsella|Stacy Marsella]]  [[http://www.iut.univ-paris8.fr/~pelachaud/|Catherine Pelachaud]]    + [[http://www.iut.univ-paris8.fr/Accueil/|{{public:socialgame:iut-logo.jpg?170|}}]]  |  [[http://www.iut.univ-paris8.fr/~pelachaud/|Catherine Pelachaud]]  | 
-| [[http://www.ru.is/faculty/thorisson|Kristinn RThórisson]]  | Eyjólfur Guðmundsson  | | + [[http://www.isi.edu/|{{public:socialgame:isi-logo.jpg?170|}}]]  |  [[http://www.isi.edu/~marsella|Stacy Marsella]]  |   
-| [[http://www.ru.is/marta|Marta Lárusdóttir]]  | | | | +
-[[http://www.ru.is/ari|Ari K. Jónsson]]  | | | +
-| [[http://www.ru.is/faculty/yngvi|Yngvi Björnsson]]  | | | | +
- +
-====== Other Contributors ====== +
-  +
-  * Eric Nivel (RU), research staff) +
-  * Claudio Pedica (RU), M.Scstudent +
-  * Ágúst Karlsson (RU), M.Sc. student +
-  * Hrafn Þorri Thórisson (RU), B.Sc student +
-  * Chantal Zuurmond (CCP), game designer +
-  * Moussa Khan (CCP), game designer +
-  +
  
 +======= The CADIA Populus Platform =======
  
 +{{http://populus.cadia.ru.is/sites/default/files/screenshot-6182_0.jpg}}
  
 +As part of the HASGE project, we are developing the [[http://populus.cadia.ru.is|CADIA Populus Platform]] for simulating social behavior in interactive environments. 
  
 +  
/var/www/cadia.ru.is/wiki/data/attic/public/socialgame/main.1202422749.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki