public:socialgame:main
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- | {{public: | + | {{public: |
- | The goal of this project is to develop new methods to create believable human behavior in animated characters for massively multiplayer games. | + | The goal of this collaborative |
+ | |||
+ | [ [[socialgames: | ||
====== Background ====== | ====== Background ====== | ||
- | {{ socialgames: | + | {{ socialgames: |
Massively Multiplayer Online Role Playing Games (MMORPGs) are a relatively new form of mass entertainment delivered over the Internet in the form of live game worlds that persist and evolve over time. Players connect to these worlds using client software that renders the world from their perspective as they move about and meet fellow players or pursue their own goals. Over 12 million people worldwide subscribe to MMORPGs as of July 2006 and the number is growing rapidly. [[http:// | Massively Multiplayer Online Role Playing Games (MMORPGs) are a relatively new form of mass entertainment delivered over the Internet in the form of live game worlds that persist and evolve over time. Players connect to these worlds using client software that renders the world from their perspective as they move about and meet fellow players or pursue their own goals. Over 12 million people worldwide subscribe to MMORPGs as of July 2006 and the number is growing rapidly. [[http:// | ||
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====== Vision ===== | ====== Vision ===== | ||
- | {{ socialgames: | + | {{ socialgames: |
The future scenario for the world of EVE envisioned by CADIA and CCP involves space stations throughout the online universe where players can dock their ships, exit and mingle with other players and AI agents that hang out in lounges or mill around the commons. The stations are realized as 3D virtual environments and both players and agents are represented by fully articulated animated characters. The player characters, or avatars, are under the control of the players, and yet they exhibit a level of autonomy that makes them appear fully reactive to the environment they are in. Various fully autonomous agents interact with players in order to further the EVE storyline, filling well defined roles given to them by the CCP team. Other autonomous agents may interact with players to a lesser extent and some may merely appear in the background, going about their business, to bring the environments to life. A large portion of the audience, the EVE player-base, | The future scenario for the world of EVE envisioned by CADIA and CCP involves space stations throughout the online universe where players can dock their ships, exit and mingle with other players and AI agents that hang out in lounges or mill around the commons. The stations are realized as 3D virtual environments and both players and agents are represented by fully articulated animated characters. The player characters, or avatars, are under the control of the players, and yet they exhibit a level of autonomy that makes them appear fully reactive to the environment they are in. Various fully autonomous agents interact with players in order to further the EVE storyline, filling well defined roles given to them by the CCP team. Other autonomous agents may interact with players to a lesser extent and some may merely appear in the background, going about their business, to bring the environments to life. A large portion of the audience, the EVE player-base, | ||
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While the world of EVE serves as an excellent target for believable social characters, it is clear that this research is about much more than populating this particular game universe. We approach the research issues in general terms and through our methodology we share our results with the rest of the international research community. | While the world of EVE serves as an excellent target for believable social characters, it is clear that this research is about much more than populating this particular game universe. We approach the research issues in general terms and through our methodology we share our results with the rest of the international research community. | ||
- | ====== Principal | + | ====== Principal |
- | + | | | |
- | |{{public: | + | | [[http:// |
- | | [[http:// | + | | [[http:// |
- | | [[http:// | + | | [[http:// |
- | | [[http:// | + | |
- | | [[http:// | + | |
- | | [[http:// | + | |
- | + | ||
- | ====== Other Contributors ====== | + | |
- | + | ||
- | * Eric Nivel (RU), research staff) | + | |
- | * Claudio Pedica (RU), M.Sc. student | + | |
- | * Ágúst Karlsson (RU), M.Sc. student | + | |
- | * Hrafn Þorri Thórisson (RU), B.Sc student | + | |
- | * Chantal Zuurmond (CCP), game designer | + | |
- | * Moussa Khan (CCP), game designer | + | |
- | + | ||
+ | ======= The CADIA Populus Platform ======= | ||
+ | {{http:// | ||
+ | As part of the HASGE project, we are developing the [[http:// | ||
+ | |
/var/www/cadia.ru.is/wiki/data/attic/public/socialgame/main.1202422247.txt.gz · Last modified: 2024/04/29 13:32 (external edit)