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openbeat:main [2009/05/15 23:44] gudleifuropenbeat:main [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ====== OpenBEAT ====== ====== OpenBEAT ======
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 {{ :openbeat:logo.png|}} {{ :openbeat:logo.png|}}
  
-===== About OpenBEAT ===== +OpenBEAT was a BS project for Center for Analysis and Design of Intelligent Agents (CADIA) at Reykjavik University in the spring of 2009.
-OpenBEAT is a BS project for Center for Analysis and Design of Intelligent Agents (CADIA) at Reykjavik University, spring 2009. +
- +
-The project is an open-source, modular and extensible framework for creating and outputting a set of behaviors, with integration to an Icelandic NLP source and open-source visual realizers of the behaviors. The project is implemented by //Árni Hermann Reynisson// (arnihr@gmail.com), //Eiríkur Ari Pétursson// (eirikurp06@ru.is) and //Guðleifur Kristjánsson// (gudleifur05@ru.is). +
- +
-==== Basis of OpenBEAT ==== +
-[[http://www.media.mit.edu/gnl/publications/siggraph2001.pdf|BEAT]] implements behavior generation based on English input text. BEAT does this using a pipeline structure, relying on rules derived from extensive research into human conversational behavior. Each module in the pipeline structure has a certain purpose. For instance, there is an module processing the input text in regard to grammar rules and another module assigning behavior to the output of the input text processingThe output is a fully constructed [[http://wiki.mindmakers.org/projects:bml:main|Behavioral Markup Language(BML)]]. BEAT is extensible, so that new rules can be added in a fast manner and is designed to plug into larger systems that may also assign their own behavioral structure.  +
- +
-===== Pipeline structure ===== +
- +
-==== BEAT ==== +
- +
-==== OpenBEAT ==== +
- +
-===== Enhancements to BEAT: OpenBEAT =====+
  
-==== Object model ====+The project is an open-source application that allows animators to input typed text that they wish to be spoken by an animated human figure. The output of the application is synchronized nonverbal behaviors in a form that can be sent to a number of different animation systems such as [[http://cadia.ru.is/projects/bmlr/|BML Realizer]].
  
-==== Interface for NLP sources ====+OpenBEAT is based on [[http://www.media.mit.edu/gnl/publications/siggraph2001.pdf|BEAT]] but with a different approach in regard of data structure, extensibility as well as it allows developers to use different natural language processing toolkits including English and Icelandic.
  
-==== Reusable discourse model ====+The project is developed by: //Árni Hermann Reynisson// (arnihr@gmail.com), //Eiríkur Ari Pétursson// (bleikur@gmail.com) and //Guðleifur Kristjánsson// (gudleifur@gudleifur.com). [[http://www.ru.is/faculty/hannes/|Dr Hannes Högni Vilhjálmsson]] is the project supervisor.
  
-==== Plugability for behavior generators ====+==== Download ====
  
-==== Adopting the output to BML ====+  * [[http://hvergi.net/~arni/openbeat-dist-1.0-SNAPSHOT.zip|Download OpenBEAT 1.0-SNAPSHOT (since May 20 2009, 37MB)]]
  
-==== Connection to BML Realizer ====+==== Using OpenBEAT ====
  
-==== Other contributions ====+  * [[openbeat:userguide|User guide]]
  
-===== Manual =====+==== Developing OpenBEAT ====
  
-==== Requirements ====+  * [[openbeat:developerguide|Developer guide]]
  
-==== Usage ====+==== Reference ====
  
-===== Development instructions =====+  * [[openbeat:openbeat|About OpenBEAT]]
/var/www/cadia.ru.is/wiki/data/attic/openbeat/main.1242431092.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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