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        <title>public:t-vien-15-3:fp-prop</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:fp-prop?rev=1714397608&amp;do=diff</link>
        <description>Final Project Proposal

The presentation of your final project proposal will take place in class on Wednesday the 14th of October. Remember that you have to give your presentation then to earn your 5% proposal grade (unless you give me a valid excuse ahead of time).</description>
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        <description>Final Project Report

Contents

This is a short but informative, report about the final project that should include:

	*  Title / Authors
	*  Screen shot (at least one at the very top of the paper - see formatting instructions below)
	*  Short abstract (at least one paragraph summarizing what your project is about)</description>
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        <title>public:t-vien-15-3:fp</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:fp?rev=1714397608&amp;do=diff</link>
        <description>Final Project

Final Presentations

Time and Place

All presentations take place during class on Wednesday the 4th of November (10:20-12:00). We will start in our regular class room (M113), but you are also invited to give your presentation in CADIA's</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
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        <title>public:t-vien-15-3:lab2_collect_them_all</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab2_collect_them_all?rev=1714397608&amp;do=diff</link>
        <description>Lab 2: Collect Them All - Picking Up &quot;Home Made&quot; Objects



Goal

The goal of this lab is to create an interactive scene where you can walk around and pick up various “home made” textured objects you have created with Blender 3D.

Preparation

	*</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
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        <title>public:t-vien-15-3:lab3_the_great_outdoors</title>
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        <description>Lab 3: Outdoor Environment



Goal

The goal of this lab is to create an outdoor environment that could serve as a backdrop for an interesting story. Put some effort into the planning and the designing, as well as into making the environment believable.</description>
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        <title>public:t-vien-15-3:lab4_puzzle_room</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab4_puzzle_room?rev=1714397608&amp;do=diff</link>
        <description>Lab 4: Puzzle Room



Goal

The goal of this lab is to create an interactive indoor environment, with simple puzzle logic implemented in C#. The puzzle works in the following way: The player/user has to configure a set of switches into a secret pattern to unlock and open a door to get out.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
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        <title>public:t-vien-15-3:lab5_it_moves</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab5_it_moves?rev=1714397608&amp;do=diff</link>
        <description>Lab 5: It Moves!



Goal

The goal of this lab is to insert a character into a scene that displays animation that changes based on context. This introduces the Animator component and the associated Animator Controller state machine.

Preparation

	*</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
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        <title>public:t-vien-15-3:lab6_the_interface</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab6_the_interface?rev=1714397608&amp;do=diff</link>
        <description>Lab 6: The Interface



Goal

The goal of this lab is to get familiar with GUI basics. You will create a intro- or title screen that you can dismiss with the press of a button. Then you will add a HUD that shows your current power as you walk through your environment.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
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        <title>public:t-vien-15-3:lab7_more_atmosphere</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab7_more_atmosphere?rev=1714397608&amp;do=diff</link>
        <description>Lab 7: Special Effects



Goal

The goal of this lab is to try out and appreciate some very simple but effective techniques for producing a more life-like environment. Essentially a few well-placed illusions.

Documentation

	*  Unity's Lighting Settings, Sun Shafts, Ambient Occlusion and Particle Systems

Procedure</description>
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        <title>public:t-vien-15-3:lab8_let_s_network</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab8_let_s_network?rev=1714397608&amp;do=diff</link>
        <description>Lab 8: Let's Network



Goal

The goal of this lab is to get an introduction to building multi-player environments in Unity. The basic requirement for such an environment is a network connection over which the state of shared objects is synchronized (e.g. you move an object in one client and it moves in all clients!). Luckily, Unity has recently revamped their networking support (since version 5) by providing super powerful high-level networking components. In this lab you get to assemble a coup…</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:lab_1_materials</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab_1_materials?rev=1714397608&amp;do=diff</link>
        <description>Lab 1: Playing with Unity



Goal

The goal of this lab is to simply get familiar with the basics of Unity through exploration. There are a few things that you should look into - listed below - but otherwise, you are free to make whatever you like. Sort of like playing in a sand box.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:lab_5_materials</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:lab_5_materials?rev=1714397608&amp;do=diff</link>
        <description>Lab 5: Basic Animation Control



Goal

The goal of this lab is to insert a character into a scene that displays animation that changes based on context. This introduces the Animator component and the associated Animator Controller state machine.

Preparation</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:main</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:main?rev=1714397608&amp;do=diff</link>
        <description>T-723-VIEN, Virtual Environments, Fall 2015

Basic Info

	*  Instructor:  Hannes Högni Vilhjálmsson 
	*  Contact:  Office in Venus floor 2, telephone 559-6323, and email hannes[ ]ru.is (open office hours)
	*  Theory Lectures:  Mondays 14:00-15:40 (M113) 
	*  Practical Lectures/Demos:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep1</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep1?rev=1714397608&amp;do=diff</link>
        <description>PREP1: Exploration of Different 3D Environments

Goal

Your goal with this preparation is to get familiar with three different classic 3D environments so that you are ready to discuss their purpose, features, effectiveness and shortcomings during the class. You will not receive specific questions ahead of time, instead, you should let your own sense of curiosity and research guide you through these experiences. Make sure you put yourself in the shoes of an actual</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep2</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep2?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 2 (Presence)



Goal

The concept of “Presence” is frequently encountered when discussing virtual environments. For example, you may be asked by someone to create a virtual environment that provides a great level of presence for the user. However, it is a rather complex concept and there are various ways to describe what underlies a great level of presence. The goal of this discussion preparation is to get more familiar with this concept and think about it in terms of your…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep3</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep3?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 3 (Actors/Archetypes)



Goal

Actors (characters) are essential to many interactive environments, often playing parts in a story, representing you in the world, or simply guiding you through the experience. These actors come in many shapes and sizes, and they fulfil a variety of roles. When designing these actors, we can take inspiration from cinema.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep4</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep4?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 4 (Being an Avatar)



Goal

When you “dive” into cyberspace you enter a graphical body called an “avatar”. This is your representation in the virtual environment. We can think of it as our own second body, but the question is to what extent does this body support actual embodiment in the other world? The goal of this preparation (or</description>
    </item>
    <item rdf:about="http://cadia.ru.is/wiki/public:t-vien-15-3:prep5?rev=1714397608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep5</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep5?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 5 (Procedural Rhetoric)



Goal

To understand the unique form of rhetoric offered by computational media.

Task

	*  Think of an interactive virtual environment that applies procedural rhetoric to express an idea. Ensure that you are making use of the computational medium (i.e. the procedurality).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep6</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep6?rev=1714397608&amp;do=diff</link>
        <description>Discussion 6 (Art and Information)



Goal

The goal with this preparation is to open your eyes for virtual environments that portray something other than literal spaces. Interactive 3D environments can make you understand or experience new dimensions that simply cannot be discovered through our perception of the natural world around us.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prep7</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prep7?rev=1714397608&amp;do=diff</link>
        <description>Discussion 7: Textual Worlds



Goal

The goal with this preparation is to gain familiarity with one of the oldest, and most influential, forms of persistent online virtual worlds: The MUDs and MOOs! These worlds still exist if you know where to look. Some of them are in fact still thriving quite well.</description>
    </item>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prog1</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prog1?rev=1714397608&amp;do=diff</link>
        <description>Programming Assignment 1: A world with interactive props

Basic Info

Due: Sunday September 13th

Group size: 1-2 people

What to turn in: Single ZIP file with a Unity project built for web delivery
Note: Include a text file that contains credits for the assets you used, e.g. what packages they come from and which ones are your own</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3:prog2</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3:prog2?rev=1714397608&amp;do=diff</link>
        <description>Programming Assignment 2: Compelling Story with Characters

Basic Info

Due: Sunday, October 11 at 23:59

Group size: max 2 people

What to turn in: Single ZIP file that contains a web build of your environment and a credit list

Note: If you use code or assets from others, remember to give credit where it is due</description>
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