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        <title>public:t-vien-14-1:blendertexturing</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:blendertexturing?rev=1714397608&amp;do=diff</link>
        <description>Blender Model Export and UV Texturing (Blender 2.6+)

Here are the steps required for exporting a textured object from Blender3D to Unity 3D. 

Configuring Blender

	*  Take a look at the user preferences under File-&gt;User Preferences.... 
	*  Under the Input panel, notice that you can make is so that you</description>
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        <description>Final Project Proposal

The presentation of your final project proposal will take place in class on Tuesday the 11th of March. Remember that you have to give your presentation then to earn your 5% proposal grade (unless you give me a valid excuse ahead of time).</description>
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        <description>Final Project Report

Contents

This is a short but informative, report about the final project that should include:

	*  Title / Authors
	*  Screen shot (at least one at the very top of the paper - see formatting instructions below)
	*  Short abstract (at least one paragraph summarizing what your project is about)</description>
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        <description>Final Project

Final Presentations

Time and Place

All presentations take place Tuesday April 1 (10:20-12:00) in the “Black Hole” CADIA research lab (Tentatively). Come to the 2nd floor of Venus, just outside the glass elevator, and call 618 6323 to have me let you in.</description>
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        <description>Lab 1: Playing with Unity

Goal

The goal of this lab is to simply get familiar with the basics of Unity through exploration. There are a few things that you should look into - listed below - but otherwise, you are free to make whatever you like. Sort of like playing in a sand box.</description>
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        <title>public:t-vien-14-1:lab_2_materials</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:lab_2_materials?rev=1714397608&amp;do=diff</link>
        <description>Lab 2: Picking Up &quot;Home Made&quot; Objects

Goal

The goal of this lab is to create an interactive scene where you can walk around and pick up various “home made” textured objects you have created with Blender 3D.

Preparation

	*  Install Blender You need to install Blender 3D on your own machine before you start. You get the latest version from the</description>
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        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:lab_3_materials?rev=1714397608&amp;do=diff</link>
        <description>Lab 3: Outdoor Environment



Goal

The goal of this lab is to create an outdoor environment that could serve as a backdrop for an interesting story. Put some effort into the planning and the designing, as well as into making the environment believable.</description>
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        <description>Lab 4: Indoor Environment



Goal

The goal of this lab is to create an interactive indoor environment, with simple puzzle logic implemented in C#. The puzzle works in the following way: The player/user has to configure a set of switches into a secret pattern to unlock and open a door to get out.</description>
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        <description>Lab 5: Basic Animation Control



Goal

The goal of this lab is to insert a character into a scene that displays animation that changes based on context. This introduces the Animator component and the associated Animator Controller state machine.

Preparation</description>
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        <description>Lab 7: Special Effects



Goal

The goal of this lab is to try out and appreciate some very simple but effective techniques for producing a life-like environment. Simple illusions.

Preparation

	*  You need to download these [ready-made textures].

Documentation

	*  Unity's</description>
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        <description>Lab 8: Networking



Goal

The goal of this lab is to create a very simple shared virtual environment using Unity's networking support. 

Preparation

	*  Nothing

Documentation

	*  Unity's Networking Reference Guide
	*  This lab is based on the CG Cookie Introduction to Networking video tutorial

Procedure

	*</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:main</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:main?rev=1714397608&amp;do=diff</link>
        <description>T-723-VIEN, Virtual Environments, Spring 2014

Basic Info

	*  Instructor:  Hannes Högni Vilhjálmsson 
	*  Contact:  Office in Venus floor 2, telephone 559-6323, and email hannes[ ]ru.is (open office hours)
	*  Theory Lectures:  Mondays 10:20-11:55 (M112) 
	*  Practical Lectures/Demos:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep1</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep1?rev=1714397608&amp;do=diff</link>
        <description>PREP1: Exploration of Different 3D Environments

Goal

Your goal with this preparation is to get familiar with three different classic 3D environments so that you are ready to discuss their purpose, features, effectiveness and shortcomings during the class. You will not receive specific questions ahead of time, instead, you should let your own sense of curiosity and research guide you through these experiences. Make sure you put yourself in the shoes of an actual</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep2</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep2?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 2 (Presence)



Goal

The concept of “Presence” is frequently encountered when discussing virtual environments. For example, you may be asked by someone to create a virtual environment that provides a great level of presence for the user. However, it is a rather complex concept and there are various ways to describe what underlies a great level of presence. The goal of this discussion preparation is to get more familiar with this concept and think about it in terms of your…</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep3</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep3?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 3 (Actors/Archetypes)



Goal

Actors (characters) are essential to many interactive environments, often playing parts in a story, representing you in the world, or simply guiding you through the experience. These actors come in many shapes and sizes, and they fulfil a variety of roles. When designing these actors, we can take inspiration from cinema.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep4</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep4?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 4 (Being an Avatar)
Cloud PartyCloud Party


Goal

When you “dive” into cyberspace you enter a graphical body called an “avatar”. This is your representation in the virtual environment. We can think of it as our own second body, but the question is to what extent does this body support actual embodiment in the other world? The goal of this preparation (or</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep5</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep5?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 5 (Procedural Rhetoric)



Goal

To understand the unique form of rhetoric offered by computational media.

Your task

	*  As a group, invent and describe an interactive virtual environment that applies procedural rhetoric to express an idea (you will of course first have to agree on an idea to express). Ensure that you are making use of the computational medium (i.e. the procedurality).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep6</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep6?rev=1714397608&amp;do=diff</link>
        <description>Discussion 6 (Art and Information)



Goal

The goal with this discussion is to open your eyes for virtual environments that portray something other than literal spaces. Interactive 3D environments can make you understand or experience new dimensions that simply cannot be discovered through our perception of the natural world around us.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prep7</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prep7?rev=1714397608&amp;do=diff</link>
        <description>Discussion 7 (The Future)



Goal

The goal with this discussion is to get you to think about how the relatively new medium of interactive virtual environments will change the ways we go about our daily lives in the future. Computer technology is fairly recent and the way we interface with computers and the world of information they contain is still fairly primitive. We can expect rapid changes over the next decade or two.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prog1</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prog1?rev=1714397608&amp;do=diff</link>
        <description>Programming Assignment 1: A world with interactive props

Basic Info

Due: Sunday, February 9th at 23:59

Group size: 1 person (possibly more with permission)

What to turn in: Single ZIP file with a Unity project built for web delivery
Note: Include a text file that contains credits for the assets you used, e.g. what packages they come from and which ones are your own</description>
    </item>
    <item rdf:about="http://cadia.ru.is/wiki/public:t-vien-14-1:prog2?rev=1714397608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-14-1:prog2</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-14-1:prog2?rev=1714397608&amp;do=diff</link>
        <description>Programming Assignment 2: Compelling Story with Characters

Basic Info

Due: Sunday, March 2nd at 23:59

Group size: max 2 people

What to turn in: Single ZIP file that contains a web build of your environment and a credit list

Note: If you use code or assets from others, remember to give credit where it is due</description>
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