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        <description>Blender Model Export and UV Texturing

	*  Here are the steps required for exporting a textured object from Blender3D to Panda3D (NOTE: You have to use Blender versions BEFORE 2.5, because the Panda exporter doesn't yet work in 2.5 or later). If you have access to MySchool, you can view these steps in action in the video that has been uploaded into the course there under</description>
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        <description>Final Project Proposal

The presentation of your final project proposal will take place in class on Thursday the 4th of October. Remember that you have to give your presentation then to earn your 5% proposal grade (unless you give me a valid excuse ahead of time).</description>
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        <description>Final Project Report

Contents

This is a short but informative, report about the final project that should include:

	*  Title / Authors
	*  Screen shot (at least one at the very top of the paper - see formatting instructions below)
	*  Short abstract (at least one paragraph summarizing what your project is about)</description>
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        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:fp?rev=1714397608&amp;do=diff</link>
        <description>Final Project

Final Presentations

Schedule

All presentations take place Wednesday December 1 (14:55-17:55) in M1.05.
SlotTimeTitleTeam   1   15:00   Island Adventure   Andreas and Marcel    2   15:15   Briscola Online   Angelo and Lorenzo    3   15:30</description>
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        <description>Lab 1 - Introduction to Python

To work through these exercises, use the reference materials on the main course page.  The hints are there for a quick reference, but you'll probably need to look a few things up as well.

	*  Hello World:
Create a program called</description>
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        <description>Lab 2 - Making Scenes in Panda 3D

In-Class Excercises

Before You Start

	*  Download and unzip the Lab 2 Asset File into your working directory (where you will be writing and running your python script).

Making a Virtual Room in Panda 3D



	*  Loading and Posing an Object:</description>
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        <description>Lab 3 - Camera, Text, Sound and Outside Environment

In-Class Exercises

Before You Start

	*  Download and unzip the Lab 3 Asset File into your working directory (same directory you used last week)

Continuing with your Virtual Room

	*  You should continue working where you left off last week on the</description>
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        <description>Lab 4 - Events, Collision and Movement

Before You Start

	*  Download and unzip the Lab 4 Asset File into your working directory
	*  (Optional) For working with PhysX (see last step below), you need to install The PhysX Software System

Making a functional trap door



	*  Creating a New Scene:</description>
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        <description>Lab 5 - Actors and State Machines

Before You Start

	*  Download and unzip the Lab 5 Asset File into your working directory

Interacting with a moving actor

In this exercise, you have to create a character that paces around while he is unaware of you.  But as soon as you come within a certain range, he stops and looks at you.  While the character is watching you, you can click on him to start a conversation with him.  If you have entered a conversation, you can click on something else to stop …</description>
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        <description>Lab 6 - Avatars and HUD

Before You Start

	*  Download and unzip the Lab 6 Asset File into your working directory

Roaming Ralph with a HUD



In this exercise you'll start with a fully working 3rd person world with Ralph as your avatar.  You'll then add a couple of classic HUD features, namely the</description>
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        <description>Lab 7 - Writing a Shader



Before You Start

	*  Download and unzip the Lab 7 Asset File into your working directory

Writing a Shader

	*  The Simplest Shader:
Make sure you can run testshader.py and that you can see a white teapot on the screen.  The color blue is being passed into the shader through the</description>
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        <description>Lab 8 - Character Animation with Blender

Before You Start

	*  You need to have Blender installed on your computer (pick the same version of Python as you are using for Panda 3D if you can).
	*  You need to have extracted the contents of the latest Chicken Egg Exporter zip file into your</description>
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        <title>public:t-vien-10-3:main</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:main?rev=1714397608&amp;do=diff</link>
        <description>T-626-VIEN and T-723-VIEN, Virtual Environments, Fall 2010

Basic Info

	*  Instructor:  Hannes Högni Vilhjálmsson 
	*  Contact:  Office in Venus floor 2, telephone 559-6323, and email hannes[ ]ru.is (open office hours)
	*  Theory Lectures:  Tuesdays 14:55-16:30 (M 1.05) 
	*</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prep1</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prep1?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 1

Goal

Your goal with this preparation is to get familiar with three different 3D environments so that you are ready to discuss their purpose, features, effectiveness and shortcomings during the class. You will not receive specific questions ahead of time, instead, you should let your own sense of curiosity and research guide you through these experiences. Make sure you put yourself in the shoes of an actual</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prep2</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prep2?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 2 (Presence)



Goal

The concept of “Presence” is frequently encountered when discussing virtual environments. For example, you may be asked by someone to create a virtual environment that provides a great level of presence for the user. However, it is a rather complex concept and there are various ways to describe what underlies a great level of presence. The goal of this discussion preparation is to get more familiar with this concept and think about it in terms of your…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prep3</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prep3?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 3 (Actors/Archetypes)



Goal

Actors (characters) are essential to many interactive environments, often playing parts in a story, representing you in the world, or simply guiding you through the experience. These actors come in many shapes and sizes, and they fulfil a variety of roles. When designing these actors, we can take inspiration from cinema. Christopher Vogler, a Hollywood veteran and teacher at the</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prep4</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prep4?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 4 (Being an Avatar)



Goal

When you “dive” into cyberspace you enter a graphical body called an “avatar”. This is your representation in the virtual environment. We can think of it as our own second body, but the question is to what extent does this body support actual embodiment in the other world? The goal of this preparation is to understand the possibilities and the limitations afforded by typical avatar technology.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prep5</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prep5?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 5 (Art and Information)



Goal

The goal with this preparation is to open your eyes for virtual environments that portray something other than literal spaces. Interactive 3D environments can make you understand or experience new dimensions that simply cannot be discovered through our perception of the natural world around us.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prep6</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prep6?rev=1714397608&amp;do=diff</link>
        <description>Discussion Preparation 6 (The Future)



Goal

The goal with this preparation is to get you to think about how the relatively new medium of interactive virtual environments will change the ways we go about our daily lives in the future. Computer technology is fairly recent and the way we interface with computers and the world of information they contain is still fairly primitive. We can expect rapid changes over the next decade or two.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prog1</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prog1?rev=1714397608&amp;do=diff</link>
        <description>Programming Assignment 1: Room with Interactive Items

Basic Info

Due: Wednesday, October 6th at 23:59

Group size: Max 2 people

What to turn in: Single ZIP file with Python files, asset files and an item data file

Note: Use comments in your code to explain what you are doing.</description>
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        <dc:date>2024-04-29T13:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prog1screens</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prog1screens?rev=1714397608&amp;do=diff</link>
        <description>Some Screenshots from Assignment 1

These are screenshots from the first programming assignment ordered alphabetically.


Andreas and Marcel


Angelo


Brynjar


Carmine


Francesco


Hamid and Oddur


Hörður


Jökull and Sigmar


Lorenzo


Luis


Niccolo and Unnar


Sebastian and Steffen</description>
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        <title>public:t-vien-10-3:prog2</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prog2?rev=1714397608&amp;do=diff</link>
        <description>Programming Assignment 2: Compelling Story with Characters

Basic Info

Due: Wednesday, October 27th at 23:59

Group size: max 2 people

What to turn in: Single ZIP file with Python files, asset files and an item data file (assets from URL is ok)

Note:</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-10-3:prog2screens</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-10-3:prog2screens?rev=1714397608&amp;do=diff</link>
        <description>Andreas and Marcel

 
Angelo

 
Brynjar

 
Francesco

 
Hamid and Oddur

 
Hörður

 
Lorenzo

 
Luis and Carmine

 
Sebastian and Steffen

 
Stefán and Sigmar

 
Þröstur

 
Unnar and Niccolo</description>
    </item>
</rdf:RDF>
