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        <title>public:t-gede-15-1:lab1</title>
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        <description>LAB1: Ogre Startup Sequence

This first Lab assignment is intended to get the Ogre3D environment started. Getting the development environment set up and configured can be a little tricky for the first time, so this Lab will be solely used to get the</description>
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        <description>Lab2: Making a Scene

Today we will go a little bit deeper into the Ogre framework, and create an interactive scene, where we can navigate around, add a ground and explore the use of keyboard and Mouse input. 

For this lab we will break down the application made in Lab1 into a class definition. We will look at the rendering loop and create a listener class that will handle the per-frame updates, as well as listening for user input. This lab is based on chapter 9</description>
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        <description>LAB3: Applying Math

This lab is to some extent based on Chapter 4 in the textbook, in particular sections 4.2.1 “Points and Cartesian Coordinates” and 4.2.4 “Vector Operations”. 

The main focus here is to learn how we can use other coordinate systems to help us generate effects or behaviour that would be unintuitive to do with Cartesian coordinates.</description>
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        <description>LAB4: Resources

This lab is only losely based on Chapter 6 on resource management in the text book. The focus here is on being able to create a new resource (a 3d model) and bringing it into an Ogre 3D scene.  

Discussion

Discussion thread for this lab is here:</description>
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        <description>LAB4: Resources

This lab is only losely based on Chapter 6 on resource management in the text book. The focus here is on being able to create a new resource (a 3d model) and bringing it into an Ogre 3D scene.  

Discussion

Discussion thread for this lab is here:</description>
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        <description>LAB5: Human Interface Devices

This lab is only loosely based on Chapter 8 on human interface devices in the text book. The focus here is on being able to control the on-screen character with a specialized game interface device.  

Discussion

Discussion thread for this lab is here on Piazza:</description>
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        <description>LAB6: Scene Graph

This lab is based on “Chapter 6: Scene Managers” in the book “Ogre 3d 1.7 Beginner's Guide” by Felix Kerger. 

Discussion

Discussion thread for this lab is here: Lab 6 Discussion Thread

Goal

The primary goal of this lab is to see how the representation of geometry in a scene can affect rendering performance. In particular, a scene where everything is represented as a movable object can get super heavy. Instead, you can</description>
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        <description>LAB7: Programmable Shaders

This lab is based on a variety of sources, including the Ogre Shaders Wiki.

Discussion

Discussion thread for this lab is here: Lab 7 Discussion Thread

Goal

The goal of this lab is to understand how you can upload and execute simple shader programs on the GPU. Those programs will be associated with Ogre materials that you can assign to objects in a scene.</description>
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        <description>LAB8: Particle Systems

In this lab we will be checking out particle systems, This lab will be roughly based on the “The Ogre 3D Startup Sequence” from the book “Ogre 3D 1.7 - Beginner's Guide” by Felix Kerger, Chapter 10.

Discussion

Discussion thread for this lab is here:</description>
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        <description>LAB9: Physics

In this lab we will scratch the surface of using the Bullet physics blibrary with Ogre.


Discussion

Discussion thread for this lab is on Piazza

Bullet

	*  Setup Bullet Project.
	*  Downlaod Bullet I recommend downloading the newest version (2.83.7). If you want to test something else, that is fine, I just haven't tested that with the following code.</description>
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        <description>T-637-GEDE, Game Engine Architecture, Spring 2015

Basic Info

	*  Instructor:  Hannes Högni Vilhjálmsson, Marinó Vilhjálmsson
	*  Contact:  Hannes: Office in Venus floor 2, telephone 559-6323, and email hannes[ ]ru.is (open office hours)
	*  Contact:  Marinó: marinov10[]ru.is</description>
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        <title>public:t-gede-15-1:present</title>
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        <description>Game Engine Demo Presentation

Due: Friday February 13th 

Deliverables: Live demonstration of an interactive game environment you have created + documentation of what you did 

Group size: 2-3 people

Part of grade: 10%

Presentations
#   Time  Name(s)</description>
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        <description>Final Project

Group Size: 2-3 people

Deliverables: Working “tech demo” (shown live, but submitted as video), short presentation and a 2-4 page report

Judged on: Technical quality, originality/creativity, amount of effort, delivery of demo and presentation, clarity and completeness of report</description>
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