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        <description>Steps for Building a New Ogre App Totally from Scratch
Windows only versionBuilding OgreSetting Up An ApplicationOgre Wiki
General Preparation

	*  Download and install Microsoft Visual C++ Express 2010 (if you don't have it)
	*  Download and install Microsoft DirectX SDK (February 2010)

Building Ogre from Source Files

	*  Download and decompress the OGRE 1.7.3 Source For Windows (this should create the folder</description>
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        <description>Lab 1: Getting Started with Ogre 3D

The Ogre 3D engine is an open source graphics engine written in C++. While Ogre 3D is not a game engine, it is designed to work with a range of other game engine components and it sports an impressive amount of well tuned features for game development. Some commercial games, such as</description>
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        <description>Lab 2: Getting Meshes and Materials into Ogre 3D

Required Tools

	*  Blender 3D modeling and rendering environment, use the latest version
	*  Blender2Ogre Plug-in for Blender 2.5 and above
		*  Download the file blender2ogre-0.5.5.zip
		*  Run Blender and from File-&gt;User Preferences... choose the</description>
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        <description>Lab 3: Updating the Scene Every Frame

We have been talking about the Game Loop in the lectures, and now it is time to hook into this loop in your own Ogre project. Any class that implements the FrameListener interface in Ogre, can override the methods frameStarted, frameRenderingQueued and frameEnded, which all are called by the Ogre framework every time Ogre loops.</description>
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        <description>Lab4: Unbuffered and Buffered Input

As you saw in Lab 3 you can use the Object Oriented Input System (OIS) to interface with a range of input devices in Ogre 3D. OIS comes with a number of classes (e.g. OIS::Keyboard, OIS::Mouse and OIS::Joystick) that represent different kinds of devices and through those you can access what the user is doing.</description>
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        <description>T-637-GEDE, Game Engine Architecture, Spring 2012

Basic Info

	*  Instructor:  Hannes Högni Vilhjálmsson 
	*  Contact:  Office in Venus floor 2, telephone 559-6323, and email hannes[ ]ru.is (open office hours)
	*  Lectures/Discussion:  Tuesdays 8:30-10:05 (M121) 
	*  Labs (not always, check schedule):</description>
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        <description>Presentation of an Existing Game Engine

Group Size: 1-3 people

Deliverables: 5-10 minute class presentation + slides + 2 page report

Judged on: Validity and correctness, clarity and completeness, extent of research and personal insight, exposition and argument</description>
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        <description>Final Project

Group Size: 1-3 people

Deliverables: Working “tech demo”, 5-10 minute class presentation and demo + slides + 3-4 page report

Judged on: Quality of design and implementation, originality, amount of effort, delivery of demo and presentation, clarity and completedness of report</description>
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