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        <description>Schedule from March to September 2013

Notes

	*  Week days in the entries are listed from Monday to Sunday
	*  Missing deliverables and deadlines in this schedule: 
		*  FIXME Conference venue to submit paper about applications work (see details below)</description>
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        <description>[ CADIA Main Page]

EVENTS

2007

OCT 13. CADIA / Reykjavik University organizes Iceland's second AI Festival

JUL 2. CADIA wins the 3rd International General Game-Playing Competition with their entry CADIAPlayer.




&lt;http://cadia.ru.is/wiki/public:t-530-hhge-07-1:main&gt; MAY 4. Public concert by students of the Sound, Motion &amp; AI course. Page

MAR 24. CADIA holds second Garage AI course of the year.

FEB 24. CADIA holds first Garage AI course of the year.</description>
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        <description>[Bílskúrsgervigreind]       GARAGE AI 
Every year CADIA holds free courses intended to help those interested in exploring artificial intelligence to get started on their journey. We call these courses “Garage AI”, with a reference to our annual Garage AI competition, which is open to all. We encourage anyone with an interest in AI to consider participating. The rules for this year's competition will be posted shortly. In the mean time, take a look at the</description>
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        <description>Heimasíða Gervigreindarkeppninnar  Þátttökuleiðbeiningar  Sigurvergarar 2006


[ CADIA]

Sigurvegarar í Gervigreindarkeppninni 2007





Frá vinstri: Hrafn Þorri Þórisson, Freyr Magnússon, Ágúst Karlsson, Kristleifur Daðason, Jónheiður Ísleifsdóttir og Guðný R. Jónsdóttir








Sigurvegarar í Gervigreindarkeppni Gervigreindarseturs Háskólans í Reykjavík</description>
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        <description>Heimasíða Gervigreindarkeppninnar  Þátttökuleiðbeiningar  Sigurvergarar 2006


[ CADIA]

Sigurvegarar í Gervigreindarkeppninni 2007





Frá vinstri: Hrafn Þorri Þórisson, Freyr Magnússon, Ágúst Karlsson, Kristleifur Daðason, Jónheiður Ísleifsdóttir og Guðný R. Jónsdóttir








Sigurvegarar í Gervigreindarkeppni Gervigreindarseturs Háskólans í Reykjavík</description>
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        <description>CADIA Main Page

[ CADIA Main Page ]

See  CADIA Main Page for a list of current projects.</description>
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        <description>Notes On Research Methodology, spring 2009

Concepts
 Theory (isl. kenning)   “A set of statements or principles devised to explain a group of facts or phenomena, especially one that has been repeatedly tested or is widely accepted and can be used to make predictions about natural phenomena.</description>
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        <link>http://cadia.ru.is/wiki/public:notes_on_research_methodology_spring_2012?rev=1714397608&amp;do=diff</link>
        <description>Notes On Research Methodology, spring 2012

Concepts
 Theory (ísl. kenning)   “A set of statements or principles devised to explain a group of facts or phenomena, especially one that has been repeatedly tested or is widely accepted and can be used to make predictions about natural phenomena.</description>
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        <description>Game AI Problem Solving Challenge, Fall 2016

Design &amp; Code: David Thue (CADIA &amp; SCS @ RU)

Introduction

Artificial Intelligence (AI) is an important part of many computer games, where it's often used to create dynamic challenges for players to overcome. In this problem solving task, your objective is to create an AI controller for a space ship in a simple 2D game. Survive for as long as you can by dodging incoming hazards, and earn a high score in Challenge Mode by shooting asteroids along the…</description>
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        <description>Short Essay Page

Basic Info

	*  Length of essay: Assuming equivalent of: A4 paper size, 12-point Helvetica, no less than 7 pages and no more than 12, not counting references.
	*  Topic may be one of your choice from a list of topics provided by the instructors.</description>
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        <title>public:speech_player</title>
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        <description>Description

This module takes a command (...Task.Do) with a idnumber and plays a wave file xxx_id.wav, right now this module has to be on the same machine as the speech_renderer since the speech renderer creates the wave file locally.

Functions

Psyspec</description>
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        <title>public:speech_renderer</title>
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        <description>Description

This module gets a text with markup (now only emph), synthesises it and creates a wave file for each chunk it receives.  This module also aanalyses the synthesised speech and sends out timings for phonemes.

Functions

Psyspec
    &lt;module name=&quot;SpeechPlanner&quot;&gt;      
          &lt;description&gt;Generates audio and phoneme data with timing from words.&lt;/description&gt;
          &lt;trigger from=&quot;WBSystem&quot; type=&quot;RU.S1.Internal.Module.Status.Ping&quot;/&gt;
          &lt;trigger from=&quot;WBAction&quot; type=&quot; RU.S1.…</description>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-624-cgdd-14-1</title>
        <link>http://cadia.ru.is/wiki/public:t-624-cgdd-14-1?rev=1714397608&amp;do=diff</link>
        <description>T-624-CGDD: Computer Game Design &amp; Development, Spring 2014

Basic Info

	*  Instructors:  David Thue, Marco Bancale
	*  Contact:  David: Office in Venus floor 2, telephone 599-6412, e-mail davidthue[ ]ru.is
	*  Contact:  Marco: marco[ ]licorice.is
	*</description>
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        <title>public:t-763-inar-14-3-schedule</title>
        <link>http://cadia.ru.is/wiki/public:t-763-inar-14-3-schedule?rev=1714397608&amp;do=diff</link>
        <description>Please note that this schedule is subject to change.
WeekDateTopicPaper/GamePresenter1Aug 19Introduction &amp; OverviewDavid Aug 21Experience Management #1A Computational Model of Perceived Agency in Video GamesDavid2Aug 26Agent-Based Systems #1Thespian:
Using Multi-Agent Fitting to Craft Interactive DramaKári Aug 28Narrative Planning #1An Intent-Driven Planner for Multi-Agent Story GenerationValdi3Sep 2Dialogue Generation #1</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-763-inar-14-3</title>
        <link>http://cadia.ru.is/wiki/public:t-763-inar-14-3?rev=1714397608&amp;do=diff</link>
        <description>T-763-INAR: Intelligent Narrative Technologies -- Fall 2014

Basic Info

	*  Instructor:  David Thue
	*  Contact:  Office in Venus floor 2, telephone 599-6412, e-mail davidthue[ ]ru.is
	*  Class Times: Tuesdays 8:30-10:05 (M114) &amp; Thursdays 10:20-11:55 (M114)</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:t-vien-15-3</title>
        <link>http://cadia.ru.is/wiki/public:t-vien-15-3?rev=1714397608&amp;do=diff</link>
        <description>T-723-VIEN, Virtual Environments, Fall 2015

Basic Info

	*  Instructor:  Hannes Högni Vilhjálmsson 
	*  Contact:  Office in Venus floor 2, telephone 559-6323, and email hannes[ ]ru.is (open office hours)
	*  Theory Lectures:  Mondays 14:00-15:40 (M113) 
	*  Practical Lectures/Demos:</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:tasktheorymain</title>
        <link>http://cadia.ru.is/wiki/public:tasktheorymain?rev=1714397608&amp;do=diff</link>
        <description>TASK THEORY - MAIN PAGE

LINKS

	*  Task Theory 2019
	*  Reasoning in NARS - Sindri Páll
	*  WavesWorld Progress 2019

PROJECT DESCRIPTION

The evaluation of intelligent systems is a complex task, due to (among other things) the fact that they adapt and change over time, and operate in environments that do the same. When a system has *general* intelligence the task gets even harder. What is needed is a better theoretical basis for both learning/adaptation and task construction/decomposition. 
Ta…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>public:webtree</title>
        <link>http://cadia.ru.is/wiki/public:webtree?rev=1714397608&amp;do=diff</link>
        <description>public index</description>
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        <title>public:whiteboarddoodles</title>
        <link>http://cadia.ru.is/wiki/public:whiteboarddoodles?rev=1714397608&amp;do=diff</link>
        <description>The Whiteboard Doodles became a weekly event at the lab when CADIA was starting to take shape in 2005.
This repository was created in 2007 to keep track of the often very, very, very funny pictures that emerge from the minds of labmembers.

The rules are simple:</description>
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