The goal of this lab is to try out and appreciate some very simple but effective techniques for producing a life-like environment. Simple illusions.
color
value for the wall materials after applying the textures, by darkening the color, the overall texture will darken. Transparent/Diffuse
as the material shader type so that the transparency value of the texture will get picked up by the shader. This should result in windows you can see through. NOTE: There seems to be a bug with these textures (or maybe Unity), the transparency only appears in Scene view but not in Game view.Wrap Mode
to Clamp
to prevent it from being repeated many times across the floor. Finally adjust (e.g. fiddle with placement and the field of view
) until it looks right. Box
emitter shape. This will shoot the particles in one direction (which you can control by rotating the box).Start Speed
and Start Size
. Make them really really small! If you press the down arrow next to a parameter value, you can choose from some dynamic options instead of just using a constant value. For example, try making the speed random.