Due: Friday February 15th
Deliverables: Live demonstration of an interactive game environment you have created + documentation of what you did + Screen capture
Group size: 2-3 people
Part of grade: 10%
This project is to ensure that you take a close look at an existing game engine and the tools that come with it. The main idea is that you become familiar with some of the features provided and get a hands-on experience with creating a game with the engine. If you are using an engine that is already familiar to you, make sure you explore features you have never had the chance to explore before.
1 | Steven Losh, Darri Steinn, Einar Örn | Unity |
2 | Guðmundur Harðarson, Björn Ingi | Unity |
3 | Guðni Fannar, Hrafn Orri | Unreal Engine |
4 | Karl Ingi, Bragi Bergþórsson, Arnar Leifsson (Gamiopaths) | Unreal Engine |
5 | Arnar Kári, Þorkell Viktor, Jörundur Jörundsson | Unity |
6 | Kjartan Valur, Sveinbjörn Berent | Unreal Engine |
7 | Svanhvít Jónsdóttir, Andri Már, hafdís Erla | Unity |
8 | Eiður Sveinn, Gunnar Páll | Unreal Engine |
9 | Lukas Vögtle, Matteo Librenti | Unreal Engine |
10 | Kristinn Heiðar, Eggert Jóhannesson | Unity |
11 | Hallur Ólafsson | Unreal Engine |
12 | Geir Ingi, Daníel Þór | Unity |
13 | Jón Gísli, Kristófer Kristófersson | Unity |
14 | Einar Karl | Unity |
Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects - see useful list below) and use it to create an interesting interactive environment that could be from an actual game. Demonstrate this environment for 4 minutes on the due date in class and hand in a document explaining what you did, along with a video that captures a couple of minutes (see past “Game Engine Demo” videos on the course YouTube Channel).
Please note: It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! Things don't have to be completely original. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - be creative. Also, make sure to explain in your documentation what tutorials you were building on.
Your presentation can last for a maximum of 5 minutes total. You should not need any slides. Just talk and demo. Within the time limit, you need to do the following:
*Hint:* You can almost think of this as your effort to convince other technically minded people in a game company why the company should use (or not use) the engine you picked
There are two things you need to hand in:
This project will be graded on: