Group Size: 2-3 people
Deliverables: Working “tech demo” (shown live, but submitted as video), short presentation and a 2-4 page report
Judged on: Technical quality, originality/creativity, amount of effort, delivery of demo and presentation, clarity and completeness of report
All presentations take place Thursday April 3rd (12:20-15:30) in M104.
The total time you have is about 10 minutes. Aim for 4-6 minutes for slides and 4-6 minutes for demo and questions.
You should have a slide for: (1) Purpose/Motivation (what is your technology for); (2) Related/Existing Work (similar things that exist / what work did you build on); (3) Your Contribution/Exciting Technical Features/Solution.
The purpose of the slides is mainly to establish that you know why you are doing this, and that you know that others have tried before and that you have done something technologically interesting. The final report will go into more technical discussion, so you don't have to go into too much detail unless you would like to explain something in particular in some depth.
Use your time well. It is very important to plan/rehearse your demo. There is nothing worse than trying to figure out during your presentation what you would like to show us. That typically means you spend valuable time messing around with the interface and/or forget to show a couple of important things. Write down on a piece of paper a demo script and time it before you arrive, so that you know that you can get through it in the allotted time slot.
Slot | Time | Team | Project |
---|---|---|---|
1 | 12:30 | Auðun Vetle Atlason, Snorri Arnarson, Þórarinn Víkingur | Shader Manager (Ogre) |
2 | 12:40 | | |
3 | 12:50 | Michal Trutman, Nera Nesic | Fabulous Particle Editor (Ogre) |
4 | 13:00 | Giacomo Servadei, Hugo Obette Medina Marmolejo, Dawid Henschke | Physics Engine (Ogre) |
5 | 13:10 | Bjarmi Árdal, Guðný Björk, Óskar Ögri, Þorgeir Auðunn | Live Scripting and Debugging for Unity |
6 | 13:20 | Þröstur Thorarensen | Agent-based Traffic Simulation (Unity) |
7 | 13:30 | Einar Karl, Bjarni Egill, Róbert Ingi, Sigurbjörn Kristjánsson | Pathfinder: Bot AI (Unity) |
8 | 13:40 | Einar Sigurður, Guðni Matthíasson, Jón Atli Ólafsson | The Amazing Mazecraft: Networked Game (Custom) |
9 | 13:50 | Björn Heiðar | Minimal FPS Game Engine (OpenGL) |
BREAK | |||
10 | 14:10 | Elísa Erludóttir, Eyjólfur Svanberg, Kristófer Fannar, Ragnar Örn | Ocean Whirlpool Effect (Ogre) |
11 | 14:20 | Heimir Már, Benedikt Logi, Halldór Vilhjálmsson, Sindri Már | Custom Weather Editing System (Unity) |
12 | 14:30 | Unnar Kristjánsson, Sveinn Þórhallsson, Sigurður Snær, Davíð Hafþór | World Editor (Ogre) |
13 | 14:40 | Karl Valdimar | Voxel World (OpenGL) |
14 | 14:50 | Jón Atli Baldvinsson, Kristján Broder Lund | Car Physics (Ogre) |
15 | 15:00 | Anna Dominiak | Weather Representation (Ogre) |
16 | 15:10 | Jón Örn, Einar Alexander, Kristinn Þröstur | Particle System Manager (Ogre) |
17 | 15:20 | Finnbogi Darri, Kristleifur Þorsteinsson, Geir Matti Jarvela | MEngine: Minimal Strategy Game Engine (Custom) |
18 | 15:30 | Bjarki Sörens, Tindur Hrafn | Otherworldly 2D Physics Engine (Unity) |
Missing |
---|
Guðni Garðarsson |
Jón Þór Kristinsson |
Kjaran Sveinsson |
There are three things you need to hand in:
This project will be graded on:
This is a short but informative, report about the final project that should include:
Think of this as a poster submission to a conference.
The paper should be written in a 9 or 10 point justified serif (Times or Times Roman) font in two columns per page, with a single line space. It should be 2-4 pages long.
Other than that, follow the guidelines for a technical paper submission to the SIGGRAPH conference as much as you can (don't worry too much about the details, just get a feeling for the overall structure and look):