Please note that this schedule is subject to change.

WeekDateTopicPaper/GamePresenter
1Aug 17Introduction & Overview
2Aug 21Experience Management #1 / Player Modelling #1A Computational Model of Perceived Agency in Video GamesDavid (Demo Talk)
Aug 24Character Behaviour #1Thespian: Using Multi-Agent Fitting to Craft Interactive DramaIngibjörg
3Aug 28Narrative Planning #1An Intent-Driven Planner for Multi-Agent Story GenerationÍvar
Aug 31Dialogue Generation #1Perceived or Not Perceived: Film Character Models for Expressive NLGJosephine
4Sep 4Backstory Generation #1Finding Schrödinger’s GunIngibergur
Sep 7Experience Management #2Paper: Façade: An Experiment in Building a Fully-Realized Interactive Drama; Game: FaçadeRagnar
5Sep 11Common-sense Reasoning #1A Semantic Foundation for Mixed-Initiative Computational Storytelling Tryggvi
Sep 14Brainstorming Jam
6Sep 18Proposal Writing Workshop
Sep 21Cognitive Psychology #1A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based ApproachGuðrún Inga
TBDProject Proposals Due by 17:00
7Sep 25Experience Management #3Believable Agents and Intelligent Story Adaptation for Interactive Storytelling Discussion Only
Sep 28No Class (David at Slush Play)
8Oct 2Emergent Narrative #2Paper: Comme il Faut 2: A fully realized model for socially-oriented gameplay; Game: Prom WeekUnnar
Oct 5Narrative Planning #2Controlling Narrative Generation with Planning Trajectories: the Role of ConstraintsGuðmundur
9Oct 9Crowd-sourced Generation #2Story Generation with Crowdsourced Plot GraphsDiscussion Only
Oct 12Player Modelling #2Data-Driven Personalized Drama ManagementSigurgrímur
10Oct 16Player Modelling #3Goal Recognition with Markov Logic Networks for Player-Adaptive GamesHörður
Oct 19Cognitive Psychology #2Achieving the Illusion of AgencyLayla
11Oct 23Procedural Content Generation #1Experience-Driven Procedural Content Generation Brynjar
Oct 26Project Work in Class
11Oct 30Project Work in Class
Nov 2Project Work in Class
13Nov 6Project Work in Class