In this session we will look at some basic Bayesian networks. We will do a few on the whiteboard and projector, using the Bayesian Network simulator available here:
Afterwards you will solve two problems in groups of 2-3, using the applet above. The problems are the following:
You are writing a program to control a non-player character (NPC) in a game. The NPC is in a building full of doors. Behind each door, there is either a reward (e.g. health-points) or a monster which the NPC must fight (losing health-points). Once the NPC opens the door, he must fight the monster behind it if there is one. However, before opening the door the NPC can stick its nose in the keyhole (it cannot look through it) and smell the air from the room. The air will either smell bad or not. In summary:
The details of the second problem will be given after you finish the first one, as it gives out hints about the solution of problem 1 :)