This assigment revolves around describing your planned design of your instrument.
Grading: Teachers' grade (60%), Teams' grades (40%)
Your presentation should be made of 2 parts, an artistic statement/description of the instrument, and a diagram and (very short) explanation of the technical part. The two parts should be connected – given your artistic approach it should be clear why you chose the technical implementation. Your technical implementation should clearly support your artistic goals. Do not forget that we are exploring the use of an “alien” (artificial) intelligence as a collaborator in artistic performance. Your contributions will be judged on how well you manage to incorporate ideas from within that space to your design and philosophy.
Remember: Connecting the sound to the visuals. Minimalism is king. Feedback loops. For intelligence, perception is equally important as action.
This should describe what is the main idea behind your instrument, the philosophical thinking and goals you had by creating it. Why does it exist? Why does it look/function like it does? What are the philosophical motivations behind it? This part should be only 5-10 sentences long. Make sure you get it right! It is not only the originality in your thinking that matters but also how well you convey it in such a short space, in a way that everyone can understand.
This is a diagram of the system setup (boxes and arrows, and perhaps a human-in-the-loop), with short explanation and labels. It should be completely obvious to any computer science person what it means, and preferably everyone from 12-years old and up should be able to understand it with a little bit of thought. Make it look good. Make it look exciting. Don't go nuts with dropshadows or ornamentation – this should be an engineering-like drawing.