=====Complexity & Emergence===== \\ ====Examples of Self-Organization (Emergence)==== | Group Clapping | Try this in class: Start clapping; aim for clapping at the same rate as everyone else in the room. Self-organization without centralized control. | | Conway's Game of Life | [[https://academo.org/demos/conways-game-of-life/|Link to Applet]] | \\ \\ \\ \\ ====Belusov-Zhaboutinsky Reaction==== | {{public:t-720-atai:250px-the_belousov-zhabotinsky_reaction.gif}} | | Simulated Belousov-Zhabotinsky Reaction. [[https://en.wikipedia.org/wiki/Belousov–Zhabotinsky_reaction|Source: Wikipedia]] | \\ \\ ====Belusov-Zhaboutinsky Reaction==== | What it is | A chemical reaction discovered in 1950. | | Why it's important | Great visual example of the kind of emergent patterns can be created through auto-catalysis (chemical in this case). One of the first (the first?) scientifically published example of emergence identified as such. | | Real version on Youtube | https://www.youtube.com/watch?v=IBa4kgXI4Cg \\ https://www.youtube.com/watch?v=4y3uL5PRsZw&feature=related | \\ \\ ====How the Belusov-Zhaboutinsky Reaction Works==== | {{public:t-720-atai:zhabotinsky-reaction-1.png?400|Belousov-Zhabotinsky Reaction}} | | A Belousov–Zhabotinsky reaction, or BZ reaction, is one of a class of reactions that serve as a classical example of non-equilibrium thermodynamics, resulting in the establishment of a nonlinear chemical oscillator. [[https://en.wikipedia.org/wiki/Belousov–Zhabotinsky_reaction|Wikipedia]] | \\ \\ \\ \\ ====Cellular Automata==== | What it is | An algorithmic way to program interaction between (large numbers of) rule-determined "agents" or cells. [[https://en.wikipedia.org/wiki/Cellular_automaton|Wikipedia]] | | Why it's important | Powerful method to explore the concept of emergence. Also used for simulating the evolution of complex systems. | | Explicates | Interaction of rules. | | Typical manifestation | 1D or 2D grid with cell behavior governed by rules of interaction. Each cell has a scope of what it "sees" (its range of "causal ties"). | \\ \\ \\ \\ ====CA Example 1==== | {{public:t-720-atai:emergence-fig.jpg}} | | In this example | | **Green --> Brown IF one or more are //true://** \\ * There are more than 20 green patches around and lifetime exceeds 30 \\ * There are less than 12 green patches around and lifetime exceeds 20 \\ * The number of surrounding green patches > 25 \\ * Lifetime > 60 ticks \\ **Brown --> Green IF both are //true//:** \\ * Number of surrounding green patches > 8 and heir lifetime combined > 80 \\ * Number of surrounding brown patches > 10 | \\ \\ \\ \\ ==== Stephen Wolfram's CA Work==== | CA | http://mathworld.wolfram.com/CellularAutomaton.html | | Book | A New Kind of Science. | | Why it's important | Major analysis of rules for 1-D CAs. Most comprehensive work on CAs to date. | | Rule 30 | [[https://en.wikipedia.org/wiki/Rule_30|Wikipedia]] | \\