====== Final Projects, Spring 2011 ======
Title: Puzzle Solver for Sudoku
Authors: Carmine Oliva, Helgi Siemsen Sigurðarson
Abstract:
We were making a sudoku solver that took in a txt file that held the information about the board and solved the puzzle using rules and guessing (if it needs to).
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Title: Rubik's Cube Solver
Authors: Guðni Þór Guðnason, Magnús Ágúst Skúlason
Abstract:
We want to solve a rubik's cube within a reasonable amount of time.
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Title: CSI Crime Scene Investigator
Authors: Niccolò G. Rossetti, Lorenzo Scagnetti
Abstract:
Our aim was to create a Crime Scene Investigator, a tool able to help detectives in the research of the convict. The detective can input by GUI the scene findings, e.g. specifying whether a gun was found or not. Then the tool can reason on the input data thanks to its Bayesian network and returns the probabilities of the convicted's profile. The profile is returned as a set of offender's characteristics, expressed with a probability (e.g. his sex with a 65% accuracy).
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Download PDF Version Title: Artificially Artistic, Putting the Art Back into Artificial Intelligence (Download PDF Version)
Authors: Ásgeir Jónasson, Hrafn Jökull Geirsson, Jökull Jóhannsson
Abstract:
We want to explore the possibilities in making computers artistic, the methods and techniques needed (with emphasis on Genetic algorithms), what has been done in the past and of course, study state of the art technology in the field. It would also be interesting to discuss what art fields computers could explore and which ones have any practical value.
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Title: Sudoku Solver In C#
Authors: Kristján Tryggvason, Kristófer Kristófersson
Abstract:
The programmed sudoku solver needs to be able to solve sudoku puzzles that it obtains.
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Title: Solving Einstein's puzzle
Authors: Gunnar Sv. Sigurbjörnsson, Jón Friðrik Sigurðarson, Þorsteinn Þorvaldsson
Abstract:
The problem we aimed to solve was using PowerLoom to solve Einstein's puzzle. However, using PowerLoom to solve this puzzle became to problematic for us so we decided to implement a solution in C++.
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Title: Timetable Scheduling
Authors: Grímur Tómasson, Eiríkur Fannar Torfason
Abstract:
Automated timetable generation with a mixed-initiative approach.
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Title: Computer Vision - Object Recognition
Author: Gunnar Steinn Valgardsson
Abstract:
How to translate the position of a real world object into a virtual environment using computer vision.
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Title: Football Outcome Predictor
Authors: Finnur Emil Björgvinsson, Þorgeir Karlsson
Abstract:
Precdict football game outcomes using Machine learning and statistical analysis.
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Title: General Purpose Propositional Logic Inference Engine
Author: Helgi Leifsson
Abstract:
Machines that can infer knowledge given a fact or series of facts are becoming increasingly important. This project solves the problem of inference using propositional logic as opposed to first order logic, and proof by contradiction using Java as the programming language.
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Download PDF Version Title: Emotional Agents in Computer Games (Download PDF Version)
Author: Elín Carstensdóttir
Abstract:
Methods of simulating/emulating emotional behavior, focusing on emotion models.
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Title: Get the yellow brick out!
Author: Guðrún Hauksdóttir
Abstract:
The problem is set on a 6x6 board with vertical and horizontal bricks of different colors. Each square on the board is 50x50 with the coordinates (x,y) ranging from TopLeft=(0,0) down to BottomRight=(400,400). The bricks can move horizontally (after the x-axis) or vertically (after the y-axis). The goal is to get the yellow brick out through the exit in as few moves as possible.
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Title: Thoughts about use of AI in video games (Download PDF Version)
Author: Una Benediktsdóttir
Abstract:
The initial idea was to create an artificially intelligent bot in Unreal Tournament capable of traveling and navigating by himself using A*. It developed into more the idea of use of AI in shooting games and a bit of experimentation with it using pogamut and UT2004 in order to become more familiar with the ideas.
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Title: Morris Game / Mylla
Author: Sigurður Jökull Eydal Tómasson
Abstract:
I wanted to make a game playing agent for 9-men Morris game. And the game environment as well. For this project i looked into search algorithms and heuristics.
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Title: Ascr: Windows Process Analysis
Author: Sindri Bjarnason
Abstract:
The Ascr project itself is a console application in C++, below is a screenshot of the default execution process with some additional paint strokes for "illustrative" purposes.
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Title: STRIPS planning for Contract Bridge bidding
Authors: Árni St. Sigurðsson, Baldur Blöndal, Pétur Ólafur Aðalgeirsson
Abstract:
We want to try using STRIPS-like operators to make descriptive bids for a given bridge hand and bid history.
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