Efficient Navigation in Dynamic Multi-Agent Environments
Intelligent terrain navigation is one of the more fundamental AI problems that the game
industry faces.
In typical computer-game worlds tens or hundreds of human and computer controlled agents
are simultaneously
navigating and interacting with each other in a dynamically changing environment.
Although path-finding
is a well-studied problem in computer science, existing methods generally assume a single moving agent, a
static known world, and/or non-real-time response requirements. Unfortunately, none of these assumptions
hold in complex game worlds.
The main objective of this research project is to develop more efficient
algorithms for real-time terrain navigation in large dynamic environments with multiple moving agents.
The immediate focus will be on applications to commercial computer games, although such techniques may
also prove useful in other domains that require real-time decisions making using limited computing and
memory resources.